This guide provides examples taken from real presentations given both by native and non-native academics covering a wide variety of disciplines. The easy-to-follow guidelines and tips will teach you...
This book includes: Introduction to 3D Game Development; Introduction to Programming; 3D Programming Concepts; Game Programming; Game play; Network; Common Scripts; Introduction to Textures; Skins;...
This book will cover the basic and intermediate levels of knowledge in AutoCAD 2008. It includes: Introduction to AutoCAD 2008; Drafting Using AutoCAD 2008; How to Set up Your Drawing; A Fwe Good...
Brief Contents: PART ONE: Graphics creation with fireworks MX 1 An introdution to fireworks MX 2 Creting original artwork with vectors 3 Working with bitmap images 4 Working with text and text...
Brief Contents: An Overview of Flash; Getting Started; Flash Basics; Drawing and Painting Tools; Working with Text; Symbols and Libraties; Bitmap Graphics; Sound Elements; 2D Animation and Effects;...
Contents: Introduction: Geting Acquainted; Letting yourself go; Bringing a sense of scale; Personalizing your environment; Enhandcing your modeling capabilities; Illuminating, Texturing, and...
Understand and apply the full range form.z is capabilities Save time and communicating designs efficiently and effectively Takes a hands - on, workshop approach to concepts and techniques Contents:...
Contents: Introduction: PART I: TOURING SOFTIMAGE CHAPTER 1: Exploring the softimage interface CHAPTER 2: getting started - Moving in space CHAPTER 3: Producing your first softimage animation...
THIS BOOK INCLUDES: PART I: TOURING SOFTIMAGE: Exploring the softimage interface; getting started - Moving in space; Producing your first softimage animation; Advanced interface concepts; Animation...
This book includes: Graphics systems and models; Graphics programming; Input and interation; Geometric objects and transformations; Viewing; Shading; Implementation of a renderer; Hierarchical and...