THIS BOOK INCLUDES: PART I: TOURING SOFTIMAGE: Exploring the softimage interface; getting started - Moving in space; Producing your first softimage animation; Advanced interface concepts; Animation...
This book includes: Graphics systems and models; Graphics programming; Input and interation; Geometric objects and transformations; Viewing; Shading; Implementation of a renderer; Hierarchical and...
This book includes: Introduction to probability and counting; Some probability laws; Discrete distributions; Continuous distributions; Joint distributions; Descriptive statistics; Estimation;...
Chapter 1: Getting Started -- Chapter 2: JavaScript for Embedded C and C++ Programmers -- Chapter 3: Networking -- Chapter 4: Bluetooth Low Energy (BLE) -- Chapter 5: Files and Data -- Chapter 6:...
Brief contents: background; Java basic; using objects; being classy; decisions; iteration; programming with methods and classes; arrays and collections; inheritance and polymorphism; exceptions;...
This book includes: Creating Your first Java Classes; Using Data Within a Program; Using Methods, Classes, and Objects; More Object Concepts; Making Decisions; Looping; Characters, Atrings, and The...
Contents: An Introduction to Java and Program Design; Creating a Java Application and Applet; Manipulating Data using Methods; Decision Making and Repetition with Reusable Objects; Array, Loops, and...
Brief Contents: An overview of computers and Progamming languages; Basic elements of Java; Introduction to objects and input/output; Conttrol structures: selection, repetition; Graphical User...