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Ký hiệu xếp giá: 005.133 D793
Brief contents: object-oriented programming using C++; complexity analysis; linked lists; stacks and queues; recursion; binary trees; multiway trees; graphs; sorting; hashing; data compression;...
Ký hiệu xếp giá: 005.133 W431
Brief contents: Part I: objects and C++: arrays, pointers, and structures; objects and classes; templates; inheritance; design patterns; - Part II: Algorithms and building blocks: algorithm analysis;...
Ký hiệu xếp giá: 005.73 C7134
This book includes: Object-Oriented concepts; Additional Features of java; Analysics of algorithms; The java collections framework; Recursion; Array-Based lists; Linked lists; Stacks and queues;...
Ký hiệu xếp giá: 794.8 S500Y
This book includes: Introduction to Game Design; Game Design Theory; Real-World Game Design.
Ký hiệu xếp giá: 005.13 A261
Contents: Python objects, types and expressions -- Python Data Types and Structures -- Principles of Algorithm Design -- Lists and pointer structures -- Stacks and Queues -- Trees -- Hashing and...
Ký hiệu xếp giá: 005.117 T1287h
Object-oriented programming (OOP) is a programming paradigm organized around objects rather than actions and data rather than logic. With the newest release of C#, there are some new additions that...
Ký hiệu xếp giá: 004.678 H687
Chapter 1: Getting Started -- Chapter 2: JavaScript for Embedded C and C++ Programmers -- Chapter 3: Networking -- Chapter 4: Bluetooth Low Energy (BLE) -- Chapter 5: Files and Data -- Chapter 6:...
Ký hiệu xếp giá: 005.133 C6789
Brief contents: background; Java basic; using objects; being classy; decisions; iteration; programming with methods and classes; arrays and collections; inheritance and polymorphism; exceptions;...
Ký hiệu xếp giá: 005.133 F2454 2008
This book includes: Creating Your first Java Classes; Using Data Within a Program; Using Methods, Classes, and Objects; More Object Concepts; Making Decisions; Looping; Characters, Atrings, and The...
Ký hiệu xếp giá: 005.133 S5453
Contents: An Introduction to Java and Program Design; Creating a Java Application and Applet; Manipulating Data using Methods; Decision Making and Repetition with Reusable Objects; Array, Loops, and...
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