Contents: foundations for classroom practice; contexts of learning and teaching; designing and implementing; teaching language skills; assessing language skills; lifelong learning.
More than 130 activities as well as tips and suggestions for using the classroom board more effectively and efficiently. This book provides tips and suggestions to help language teachers use their...
Contents: introduction to computer vision and the Raspberry Pi, preparing the Raspberry Pi for computer vision, introduction to python programming, getting started with computer vision, basics of...
This book includes: Introduction to 3D Game Development; Introduction to Programming; 3D Programming Concepts; Game Programming; Game play; Network; Common Scripts; Introduction to Textures; Skins;...
Contents at a Glance: Lights! Camera! Mesh Geometries!; Transforms and Animation; Axis/ Angle Rotation; Light and Shading; Texture and Shading; Texture and Materials; Algorithmic Mesh Geometries;...
This book provides the beginning programmer with a guide to developing object-oriented program logic. This textbook assumes no programming language experience. . The examples in this book have been...
This book inclues: Introduction to Flash; Introduction to ActionScript; Interactivity-Adventure Game (Treasure Hunt); Animations; Game Development; Arrays and Movie Clip Methods; Loops and Arrays in...
This book requires no previous introduction to programming and only a mathematical background of high school algebra. The book uses C# as the programming language for software development; however,...
This book is an introduction to the fiel of compiler construction. It combines a detailed study of the theory underlying the modern approach to compiler design, together with many practical examples,...