Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers with plenty of practical suggestions for activities which can...
This book includes: Introduction to 3D Game Development; Introduction to Programming; 3D Programming Concepts; Game Programming; Game play; Network; Common Scripts; Introduction to Textures; Skins;...
Contents at a Glance: Lights! Camera! Mesh Geometries!; Transforms and Animation; Axis/ Angle Rotation; Light and Shading; Texture and Shading; Texture and Materials; Algorithmic Mesh Geometries;...
This book inclues: Introduction to Flash; Introduction to ActionScript; Interactivity-Adventure Game (Treasure Hunt); Animations; Game Development; Arrays and Movie Clip Methods; Loops and Arrays in...
This book is an introduction to the fiel of compiler construction. It combines a detailed study of the theory underlying the modern approach to compiler design, together with many practical examples,...
Brief contents: computer hardware; operating system; windows environment; unix and linux; internet; programming and C; control statements in 'C'; arrays, pointer and functions; structures and files.
Contents: An Introduction to Crystal Reports; Getting Started; Report Formatting and Organization; Analyzing Report Data; Empressions, Formulas, and Functions; Building Complex Reports; Adding Visual...
Information Systems provides the foundation that will enable students to achieve excellence in business, whether they major in operations management, manufacturing, sales, marketing,... Information...